#ifndef DEMO_DEMOGAME
#define DEMO_DEMOGAME

#include "EngineOpenGL.h"

class Demo : public EngineOpenGL
{
private:
	static Demo* _this;

protected:
	virtual void OnLoad();
	virtual void OnKeyDown(BYTE code);
	virtual void OnKeyUp(BYTE code);

public:
	Demo(LPCSTR title);

};

#endif//DEMO_DEMOGAME
